ANSWERING A QUESTION WITH A QUESTION*

An intellectual game for those who are considered the smartest

* As per a popular saying, the Jews never give a straight answer to a question, preferring to ask another question instead.

Vlad Blumenkrants came up with an idea of a team competition that requires erudition, wit, logics, intuition and a sense of humor, designed as a cocktail event with an appropriate dress code.

"Answering a Question with a Question" was the first intellectual project for Moscow Jews that united representatives of Jewish communities and organizations in Moscow. More than 500 people took part in the first season of the game, including participants not belonging to any religious associations. Competing teams consist of famous businessmen journalists and entertainers, such as the singer Maria Katz, the journalist Tatyana Felgenhauer, the poet Alexander Yelin and others. A famous musician, the leader of the band Time Machine [Mashina Vremeni] Andrey Makarevich calls parcipating in the game "an amusing thing."

"Answering a Question with a Question" is a charity project. All participants have to pay an admission fee, thus forming the prize fund that will be transferred to charity organizations. The winner of the game can choose the recipient. The prize fund of the very first game that was dedicated to the Jewish New Year — Rosh Hashana — amounted to 250,000 roubles. This money was sent to the charity project "Heart to Children" [Serdtse Detyam] that helps disadvantaged Jewish families. During the first year, the total amount of money raised and donated to charity was about 1,500,000 roubles.
On photos: the mood of the game is competitive but friendly.
The game "Answering a Question with a Question" doesn't have a particular format. Apart from the game itself, this event includes a drink reception and a concert for guests and participants. The questions of the game may belong to a wide variety of subjects, from the history of Judaism and the creation of the world to riddles inspired by The Da Vinci Code. The game involves excerpts from movies and music, paintings and other interactive elements. The Rabbi Alexander Boroda once said that our game is not meant to "check one's knowledge, but to teach new things, both related to the Jewry and from entirely different fields", because every question is supplied with the correct answer and with a reference, so every participant can obtain new priceless knowledge.
On photos: the co-founder of the Jewish Business Club SOLOMON.help Denis Gurevich and participating teams.
The game does not only check the factual knowledge of the participants, but also their wit, reaction and teamwork skills. Teams consisting of six people must answer the questions of the host and accomplish various tasks. Every correct answer brings points. Each game has 2 rounds; based on the result of both rounds, the team with the highest score wins the game.

Teams compete not only during the game but also between their intellectual "battles." We try to maintain the suspense and to keep the competition going even during breaks between the games of a session. For example, we do a "reality" shooting and show if after the game, to convey the emotions of the participants, their conflicts and ardor. We organize quizzes in our social networks and post warm-up questions between official sessions that take place four times a year, ending in a super final.
Initially, the main idea of the game is to remind about the importance of good deeds. Also, we wanted to unite the Jewish community in Moscow in an interesting and exciting way, and not just in the form of a boring dinner party. The competition adds an element of excitement. The participating teams answer questions and gain points. We thought through every detail of the game: from the dress code of the participants to the members of the jury. But that's not the main point, we really want "Answering a Question with a Question" to become an iconic game, we want every participant to have a chance to feel like a hero, to express their charisma, their creativity, their ability to think outside of the box, to be a prominent member of their teams. We want to create the "backbone" of our game by having permanent teams, who won't just play once and leave, but will become part of the project, participating in all sessions of the game.
Vlad Blumenkrants
performance director, CEO
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